So more new The Grand Tournament cards have popped up, and we are excited to check them out, and these 2 have powerful effects that can give an early lead. First we have a Rouge minion that makes use of the Rouge only combo mechanic:
If you have the coin, you can get this guy out early, and have a 6/7 on turn 4! With Rouges great removal and built in weapons, taking over a game will be a breeze, without the coin, you still have plenty of combo options for turn 5.
Next up is a neutral minion that gets bigger and better depending on the other minions you have in play. As long as those guys have spell damage, you will get a big boost, and it is cheap to play too! Check it out:
A turn 3 6/4 is hard to deal with, and with another minion having spell damage, you have the potential for a lot of pain heading towards your opponent!
As more cards come out, we will bring them up for you to see, and until TGT is out later in August, we will be getting more and more. Cannot wait for this expansion to be released!