We got a ton of new cards today! Blizzard released so many cards at Gamescon, and showed off a new mechanic, aptly named Joust. When you Joust an opponent, you each reveal a random minion, and if your minion has a higher mana cost, you win. Check out more about this effect from Fluxflashor at hearthpwn.com:
Joust Clarifications
- The basic rule for Joust is that in order to win the Joust, the initiating player must reveal a higher mana cost minion than the opponent. If this is not achieved, for whatever reason, the initiating player will not win the Joust, and the Joust effect will not be activated. It is not possible to “draw” in a Joust; the initiating player either wins or does not.
- If the minion is lower cost, or the two are of equal cost, the secondary effect will not activate. (Source)
- If the initiating player has no minion left to reveal, they will automatically lose the Joust. If neither player has minions left to reveal, the initiating player will lose the Joust. If the opponent has no minion left to reveal, but the initiating player does, the initiating player will win the Joust by default. (Source)
- Jousting uses the base cost of the minions, regardless of any modifications, such as Molten Giant. (Source)
- During a Joust, both minions are revealed to both players. (Source)
- Jousting reveals a minion from each player’s unused deck. The minions are selected at random, not by order of placement in the deck.
There is a lot going on here, but winning the Joust gives you a unique and powerful effect, to the victor goes the spoils! There a bunch more, even 2 powerful legendary minions, check out my favorite:
Yeah, if you don’t win they game after she hits the field, you are doing something wrong. And the other revealed legendary isn’t any push over either, check hi, and the joust cards, and more here!